Pretty good game.
We headed back to the trading post to turn in the ring and inform our
patrons that the Kobolds promised to behave themselves. There we
learned that if we kill or capture the Stag lord we will be richly
rewarded.
The GM made a subtle declaration to me that going further south would
result in death and anal rape, not necessarily in that order. So we
explored west, first we found a grave then we found a hot springs and
then we found a statue of the god Erastil.
Well, the grave we mostly ignored even after it was hinted that there
might be treasure in it, grave robbing not being a habit that came
easily to us good types. The hot springs immediately sprang into life
as a TV trope
as the Sorceress immediately stripped and jumped in the spring, the
female paladin started to join her. It was amusing until the the giant
frogs flanked the sorceress and tried to eat her, thats when it got hilarious.
We fought off the frogs and had our hot springs episode. The next day
we located a second shrine to Erastil in the form of a dirty statue, we
had previously had a vision of a hunting lodge behind the statue. So we
decided to clean the statue and say a few prayers and that got us the
effects of a keen edge spell for a week.
I took the opportunity at Oleg's to write my family to send a crew of
miners and construction workers to us as well as some of my families
men at arms. A group that knew me better would ask question about why
the solder's are wearing my heraldry and not the group's.
Restoring the temple/running a mine/building a hunting lodge all play
to my character's strengths. Some people may be bored by those little
details but I freaking live for them. I am going to be able to make my
mark on the greenbelt, first by restoring a temple and building a
hunting lodge, later I will have the skilled labor necessary to
accomplish my other goals.
First we have to finish exploring the map and kill some bandits.