Session 6
OK, we found a tree with a cave inhabited by mites and decided it was
our business. Thinking the mites would be pushovers we went in and
fought our way to a room with a nearly dead Kobold who offered us great
treasure for a statue the mites stole from their tribe. Well, we found a
chasm and our armored pally fell into it, then a freaking scary huge
centipede appeared out of nowhere and attacked.
Well the combat did not go well, if we had spotted the centipede we
could have opened up on it with arrows and killed it but instead it
killed our paladin, who is an Asamir and a paladin of Erastil.
Here is where the story starts to stretch, when our Inquisitor died
because two players where missing we had the chance to dip the
Inquisitor in the pool of the ruined temple to bring him back, because
it was ultimately not fair that he died when he likely would have
survived if the other players who had legitimate reasons had made the
game. So here we are with a freshly dead Palladin of Erastil, of course
we have to toss her corpse into the pool, it worked once, it might
again. But honestly having a resurrection point strains credibility at
best and ruins the challenge at worst.
Ultimately we acknowledged that we have a huge karmic debt to Erastil
and our pally was put back together, they then converted the parties
one non religious character (two miracles will do that).
My solution to the Karmic Debt is to hire a construction crew and a
team of soldiers to guard the construction crew to work on refurbishing
the temple (and secure it) out of the parties collective pocket. By my
math it comes to about 56 gp a week to have 10 craftsmen, 10
apprentices, 10 laborers and 10 soldiers on site working, and it works
with the story we are weaving.
Showing posts with label Player death. Show all posts
Showing posts with label Player death. Show all posts
Tuesday, February 28, 2012
Session 4:
Session 4:
The Paladin and the Sorcerer did not make it to the game and we found a bandit camp, this was the camp of one of the bandit camp's lieutenants (the evil chick with the two axes) and 12 of her meanest friends. We accidentally stumble into the edges of their camp because we don't have much in the way of stealth and immediately get shot at by archers. In the opening volley I am reduced to 0 hit points and think I'm going to sit this one out, but our Magus surrounds us in a mist and another player feeds me a potion and I get back into the fight.
What then proceeds is 11 rounds of the most nail biting, edge clinging exciting battle I have ever been a part of. I am tossing buffs and grease and just being as effective as possible every round, the ranger despite an obvious mutual animosity with the die roller is just kicking ass and the Magus is just shockingly good at filling the air with crossbow bolts and changing the terms of the engagement to our favor. The only sour point of the night is that the lieutenant managed to kill our Inquisitor.
Fortunately for us our GM decided to not penalize us for missing two players and allowed us to raise the inquisitor from the dead by tossing his hacked up corpse into the holy pool at the temple. Erastil be praised!
We leveled and I picked up my first level in Shelyn's faith but I will always have a soft spot for Erastil and his followers.
The Paladin and the Sorcerer did not make it to the game and we found a bandit camp, this was the camp of one of the bandit camp's lieutenants (the evil chick with the two axes) and 12 of her meanest friends. We accidentally stumble into the edges of their camp because we don't have much in the way of stealth and immediately get shot at by archers. In the opening volley I am reduced to 0 hit points and think I'm going to sit this one out, but our Magus surrounds us in a mist and another player feeds me a potion and I get back into the fight.
What then proceeds is 11 rounds of the most nail biting, edge clinging exciting battle I have ever been a part of. I am tossing buffs and grease and just being as effective as possible every round, the ranger despite an obvious mutual animosity with the die roller is just kicking ass and the Magus is just shockingly good at filling the air with crossbow bolts and changing the terms of the engagement to our favor. The only sour point of the night is that the lieutenant managed to kill our Inquisitor.
Fortunately for us our GM decided to not penalize us for missing two players and allowed us to raise the inquisitor from the dead by tossing his hacked up corpse into the holy pool at the temple. Erastil be praised!
We leveled and I picked up my first level in Shelyn's faith but I will always have a soft spot for Erastil and his followers.
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