Showing posts with label Nuts and bolts. Show all posts
Showing posts with label Nuts and bolts. Show all posts

Monday, April 9, 2012

Experimenting.

What does Zelata smell like?

  
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Sunday, March 18, 2012

Next Session

So next session we are still fighting it out, I recall there is a place where I can stand and pump off channel energies for a while, most likely bringing our fallen members back into the fight.  Then I can do a few other things including use my wand to deal damage.  I really hope Andraste is in the next stage of the fight because we need her evil burnyness and her happy touching.

Tuesday, March 13, 2012

Not abusing Leadership

So I'm playing a Wizard/Cleric in a Kingmaker campaign and when and If I make it to 7th level I want a group of fawning hangers-on to polish my armor and cook my meals. That said, I totally do not want to undermine the DM or rock the game. My Dm has been excellent and seems to enjoy running the game and I do not want his job to become harder or overshadow the other players. Still its in character for me to have a crowd of kept artists, servants and personal men at arms as well as a sworn sword to do my bidding.

Currently I have a 12 Charisma and the Natural Born Leader trait so my starting leadership score should be at least 9, I should have a castle/fortress/mansion/guild-house by then because its kingmaker and I'll be 7th level and building a city is part of the AP and my character's personal ambition.

For my Cohort I'm thinking a Cavalier of the Order of Lion (possibly standard bearer) to act as my personal attendant/messenger/right hand. I don't want someone to really take up a role in most combats so much as I want a guy I can send to make proclamations, manage projects for me and make me look important. The way I see it The leadership feat gives me a cohort and followers with the standard array of attributes and the clothes on their backs.

My plan is to assume that two thirds of my Followers are Standard Servants/craftsmen and one third is warriors (my men at arms) and healers (adepts with the self sufficient feat).

Tuesday, March 6, 2012

The Temple of Erastil

We found a ruined temple of Erastil with the help of a priest named Brother Jhod, in the 13th session we sent a work crew to perform the restoration.  There is a pool in front of the temple that cures wounds and has been known to raise the dead.

The deadeye's fellowship has decided to fund the temple's restoration.

13th session

This session was all over the place.

We started by heading back to Oleg where we found more fang berries and more creatures willing to eat us.  We killed anther giant centipede, this time without losing another player to it.  We then made it to Olegs only to find that our workers had arrived.  We did some trading and oath swearing and escorted our workers to their designated work sites.

We took and made oaths which I have mentioned before are important, and left our people with the important tasks we needed them for and went on our way.

In our exploration we ended our night when we found a dead unicorn, a exhaustive use of our class abilities, spells and skill sets revealed the following:

The Unicorn was affected by necromancy
The Unicorn was most likely killed by a death effect
The tracks of a humanoid where found walking up to the unicorn, but appeared out of nowhere, as if the track's owner had teleported or flew down

We buried the unicorn and prepared for the challenges of the next day.

Next session may be against the Stag Lord.


I love tents something awful.

I love medieval tents, particularly ones from Asia like Mongolian gers.  These are not so much tents as they are not so much temporary structures as surprisingly comfortable mobile homes that nomadic people use to follow their herds from grazing land to grazing land.
Home Sweet Home.