Session 6
OK, we found a tree with a cave inhabited by mites and decided it was
our business. Thinking the mites would be pushovers we went in and
fought our way to a room with a nearly dead Kobold who offered us great
treasure for a statue the mites stole from their tribe. Well, we found a
chasm and our armored pally fell into it, then a freaking scary huge
centipede appeared out of nowhere and attacked.
Well the combat did not go well, if we had spotted the centipede we
could have opened up on it with arrows and killed it but instead it
killed our paladin, who is an Asamir and a paladin of Erastil.
Here is where the story starts to stretch, when our Inquisitor died
because two players where missing we had the chance to dip the
Inquisitor in the pool of the ruined temple to bring him back, because
it was ultimately not fair that he died when he likely would have
survived if the other players who had legitimate reasons had made the
game. So here we are with a freshly dead Palladin of Erastil, of course
we have to toss her corpse into the pool, it worked once, it might
again. But honestly having a resurrection point strains credibility at
best and ruins the challenge at worst.
Ultimately we acknowledged that we have a huge karmic debt to Erastil
and our pally was put back together, they then converted the parties
one non religious character (two miracles will do that).
My solution to the Karmic Debt is to hire a construction crew and a
team of soldiers to guard the construction crew to work on refurbishing
the temple (and secure it) out of the parties collective pocket. By my
math it comes to about 56 gp a week to have 10 craftsmen, 10
apprentices, 10 laborers and 10 soldiers on site working, and it works
with the story we are weaving.