Thursday, May 3, 2012

Session 21st

I could not appear in this session but I understand that the party felt I had a craving for turtle soup and sought a source post haste, I assume a good time was held by all.

Wednesday, April 25, 2012

20th session

Well, we very nearly died that session.  I spotted a cave that turned out to be an ancient tomb or curse barrow or something.  We entered and where promptly attacked by undead guardians who wanted our heads.  Despite being repeatedly beaten like red headed stepchildren we did manage to prevail despite multiple beatings by our adversaries.  The treasure taken was modest and includes a broken magical sword.

Wednesday, April 18, 2012

Session 19

What can I say?  We are back to exploration and travel, we ran smack dab right into the middle of a pack of evil wolves.  This has brought to my attention the need for proper barding for our mounts that me and Segrid have invested time and names in. 

Tuesday, April 10, 2012

18th session

18th session was all about building our kingdom using the kingdom building mini game, it takes a bit of getting used to but we founded a kingdom and built up a base of operations.  We clearly need to boost our economy up as much as possible over the next few rounds.  In a fit of Piety I insisted we build a road straight to the Temple of the Elk in accordance to our promise despite the smart thing being to absorb the mines, anyway.  We will be spreading farmland into valued lands next session as well as hopefully opening a tannery and some trade shops for extra economy.

Monday, April 9, 2012


What does Zelata smell like? free polls 

Saturday, April 7, 2012

Cairne's Tent

Cairne's personal tent is an Expedition Pavilion that he lovingly crafted out of a pavilion tent that was crafted with his families heraldry by Svetlana.

Wednesday, April 4, 2012

17th Session

And so comes the end of the first chapter of the game.  Our battle with the earth elementals and the badger continued into the night but strategy, skill and team work won out over conjured elementals and a shape-changed druid.   Everybody leveled and we marched back to Oleg's in triumph, but not before dumping the stag lord's corpse into a river, checking on our miners and checking out the temple.

Thus ends chapter one of Kingmaker, next week prepare for chapter two!

Wednesday, March 28, 2012

16th session

So there was a lot of fighting to go over this session,  the zombie smashing that was fun for all involved and to my knowledge nobody was hurt by the battle however we found more trouble in the basement that we will continue on next session.

Saturday, March 24, 2012

The Unicorn's Grave

There is a swampy glade where we buried a murdered unicorn, the unicorn did not seem to be affected by decay in any way and we left it respectfully buried.  The horn of the Unicorn had been removed.

Tuesday, March 20, 2012

15th session

 Well that was a nail biter.

15th session was a battle, an epic spooooky battle that we nearly died and lost but managed to pull through.  No idea what the swag is but we completed two quests and nearly died several times.  We killed Falgrim sneeg and the stag lord.

Things I am not allowed to do in game.

#1: Not allowed to use Craft: Alchemy to make Meth.
#2: My Alchemist is to keep other players appraised of experiments he is performing on other players.
#3: The Witches familiar is not the "Emergency Food Supply"
#4: The following alignments are banned for any character I play: Chaotic Neutral, Chaotic Evil, Lawful good.
#5: Not allowed to use sending spells to Rick Roll People.
#6: Stop calling the dwarven paladin's mount "Mr Baconater".
#7: Gnomes are not "good eating".
#8: There is no spell called "Bigby's middle finger".
#9: The primary purpose of the Alchemist class is not to create "natural male enhancement", that is not where the real gold is.
#10: Not allowed to celebrate the vanquishing of the Big Bad by getting a grill that says "PC life" on it.

Sunday, March 18, 2012

Next Session

So next session we are still fighting it out, I recall there is a place where I can stand and pump off channel energies for a while, most likely bringing our fallen members back into the fight.  Then I can do a few other things including use my wand to deal damage.  I really hope Andraste is in the next stage of the fight because we need her evil burnyness and her happy touching.

Wednesday, March 14, 2012

Stag Lord's Fort

The Stag lord resides in a wooden fort on the southern edge of the stolen lands, it has many little rooms and locations.  It is moderately well defended and you generally need a passcode to get in but security is venal at best and can be bribed or tricked.

Tuesday, March 13, 2012

Session 14

First of two sessions about bringing The Stag Lord to justice, we talked our way in and the Stag Lord aid us to deliver the liquor we where sitting on, the idea being we would attack once we got past the walls but things got muddled while we where trying to rein in Zelata.  We got in a huge fight and while there was some early success Zel and Mason got taken down.

session log after the jump.