Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts

Tuesday, March 13, 2012

Not abusing Leadership

So I'm playing a Wizard/Cleric in a Kingmaker campaign and when and If I make it to 7th level I want a group of fawning hangers-on to polish my armor and cook my meals. That said, I totally do not want to undermine the DM or rock the game. My Dm has been excellent and seems to enjoy running the game and I do not want his job to become harder or overshadow the other players. Still its in character for me to have a crowd of kept artists, servants and personal men at arms as well as a sworn sword to do my bidding.

Currently I have a 12 Charisma and the Natural Born Leader trait so my starting leadership score should be at least 9, I should have a castle/fortress/mansion/guild-house by then because its kingmaker and I'll be 7th level and building a city is part of the AP and my character's personal ambition.

For my Cohort I'm thinking a Cavalier of the Order of Lion (possibly standard bearer) to act as my personal attendant/messenger/right hand. I don't want someone to really take up a role in most combats so much as I want a guy I can send to make proclamations, manage projects for me and make me look important. The way I see it The leadership feat gives me a cohort and followers with the standard array of attributes and the clothes on their backs.

My plan is to assume that two thirds of my Followers are Standard Servants/craftsmen and one third is warriors (my men at arms) and healers (adepts with the self sufficient feat).

Tuesday, February 28, 2012

Job Postings

The Deadeye's Fellowship

Task: In their brave expedition to explore the wilds of the greenbelt the Deadeye's Fellowship has discovered a temple to the great god Erastil where they have witnessed no less than three miracles performed. As the temple is in a state of great disrepair The Deadeye's Fellowship is seeking Carpenters, Stonemasons and a Blacksmith as well as Laborers and Soldiers to restore the temple to its former glory. Followers of Erastil are welcome but any good hearted man or woman with the necessary skills is welcome.

The fellowship is seeking
4 Carpenters
4 Masons
1 Blacksmith
1 foreman
10 apprentices/laborers
and 10 Garess family soldiers to guard the site.

The Fellowship is paying skilled craftsmen and soldiers a wage of 3 silver a day in addition to monthly bonuses for safety, quality and productivity and a wage of one silver a day to laborers until they display a journeyman level of skill. All new Hires will receive a signing bonus of 2 weeks pay when they arrive at Oleg's trading post.

Non Player Characters

Oleg - Human (???) Owner/Operator of Oleg's trading post.  A friend who feeds the party whenever they are visiting.  Married to Svetlana.

Svetlana - Human (???) Wife of Oleg, skilled Seamstress, commissioned to make Heraldic pavilion tents for the entire party.

Bokken - Human (Adept, at least 3rd level) Skilled Potion crafter, not tremendously sanitary.  Has a trouble making brother.

Kesten Garess - Human (???) Current protector of Oleg's Trading Post, a bastard who is seeking his fortunes in the stolen lands.  Has offered a reward for Falgrim Sneeg's capture or posthumous return.

Falgrim Sneeg - A mercenary that Kesten claims is a robber and oathbreaker, wanted dead or alive, preferably alive, currently deceased.

Vekkel - ??? (???) A greenbelt hunter who offered a bow and magic arrows for Tuskgutter's remains.

Mikmek - Kobold (???) A sootscale Kobold important enough to have a name.  Tortured by the Mites, a friend to the Fellowship.

Chief - Kobold (???) Chief of the Sootscale Kobolds, not important enough to have a name.  A friend to the Fellowship.

TuskGutter - Wild Boar (???) A large disagreeable boar, deceased.

The Undead thing in the crossing - Undead (???) A Undead thing, claims it can rest easy once the Stag Lord has died, Neutral Evil.

Perlivash - Fairy Dragon - Fond of pranks and Zelata and Andraste, keeps tying Cairne's bootlaces together.

Tig-titter-tut - Fae (???) Fond of pranks and Zelata and Andraste, keeps tying Cairne's bootlaces together.

Brother Jhod - Human Cleric - A priest of Erastil, dedicated to the restoration of the ruined temple.

The Stag Lord - Human? (???) The leader of the bandits plaguing the stolen lands, now deceased.