Tuesday, March 20, 2012

15th session

 Well that was a nail biter.

15th session was a battle, an epic spooooky battle that we nearly died and lost but managed to pull through.  No idea what the swag is but we completed two quests and nearly died several times.  We killed Falgrim sneeg and the stag lord.


Welcome to OpenRPG version 1.8.0 ...
Locating server at 192.168.1.150:6774...
Game connected!
(1) DM (enter): 17:30
You have connected to an OpenRPG server, version '1.8.0', named 'ARC Game Server'.






[img]
Many thanks goes to all of those who contributed!
The developers in alphabetical order are:
Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris, Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain.
This product is licensed under the GNU GPL License.
Moving to room 'Kingmaker AP'..
(1) DM (enter): 17:30






[img]
Many thanks goes to all of those who contributed!
The developers in alphabetical order are:
Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris, Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain.
This product is licensed under the GNU GPL License.
Attempting to assign the role of GM to (1) DM...
(2) Cairne (enter): 19:01
(2) Cairne: ok cool.
(3) Segrid (enter): 19:02
Attempting to assign the role of Player to (2) Cairne...
Attempting to assign the role of Player to (3) Segrid...
(2) Cairne: zel will be on in a few minutes'
(1) DM: I wonder when my IP changed.
(1) DM: Even if I checked it last night, it is possible that it changed since then
(4) No Name (enter): 19:04
(2) Cairne: somewhere between your e-mail and now.
(1) DM: I send my email reminder from work, so I can't check it from there.
Attempting to assign the role of Player to (4) Carden...
(2) Cairne: no prob.
(5) Mason (enter): 19:05
(6) Napalmmoose (enter): 19:05
Attempting to assign the role of Player to (5) Mason...
Attempting to assign the role of Player to (6) Napalmmoose...
(6) Jeremiah: Sup guys
(2) Cairne: Zel is experiancing technical difficulties.
(5) Mason: my mini doesnt seem to be working; if someone has it saved
(3) Segrid: I think the fog was something like that
(6) Jeremiah: That looks about right
(1) DM: both Mason and Zelata are down, right?
(3) Segrid: yes
(6) Jeremiah: Yep
(2) Cairne: for now, I can get them up soon.
(1) DM: did you give Z my new IP?
(2) Cairne: Andraste messaged me and said she uses the secret palladin power that kills all bad guys on the screen but can only be used once.
(2) Cairne: yes
(1) DM: do you want to continue the battle now or give him a few more minutes?
(2) Cairne: [8:03:45 PM] => 8:03:45 PM Hokage Uchiha: OpenRP{G "Won't start rihght" I has to restart mai comp ><..,>
[8:03:55 PM] => 8:03:55 PM Thomas Nelson: see you in two hours.
[8:04:25 PM] => 8:04:25 PM Hokage Uchiha: Yep, tell everyone I dun think I can make it today, do too technical probs
[8:05:56 PM] => 8:05:56 PM Thomas Nelson: we needs u!
[8:06:09 PM] => 8:06:09 PM Thomas Nelson: no serisly we need you.

(2) Cairne: my name is tom btw.
(2) Cairne: don't mean to breakt he illusion but I'm not really a wizard/cleric.
(3) Segrid: Oh, noes!
(2) Cairne: Just a cleric.
(1) DM: ok, we'll restart the batte now
(1) DM: Start of round 6
(1) DM: Mason is first
(1) DM: Is he stablized?
(6) Jeremiah: (( I think He is ))
(1) DM: Then it's Segrid's turn
(2) Cairne: according to the log he has not had a chance to make his check.
(2) Cairne: blog ftw.'
(6) Jeremiah: (( ah ))
(1) DM: let's just say he did
** (3) Segrid drinks the potion he had pulled out last round [1d8+1] => [8,1] = (9) healing and moves up some **
(5) Mason: (yes please)
(1) DM: Cairne's turn
(2) Cairne: Cure light wounds on Mason [1d8+1] => [3,1] = (4)
(3) Segrid: (keep enough fog so Beaky can't see me well
(3) Segrid: (maybe he'll attack his tormentors))
(1) DM: Falgrim moves to the west, in front of (1 = Z, 2 = J, 3 = 4, 4 = C): [1d4] => [4] = (4)
(1) DM: and takes a swing
(1) DM: Short sword [1d20+2] => [20,2] = (22) melee, Damage [1d6+1] => [6,1] = (7)
(1) DM: [1d100] => [36] = (36)
(1) DM: and didn't miss due to the mist
(1) DM: Short sword [1d20+2] => [8,2] = (10) melee, Damage [1d6+1] => [2,1] = (3)
(1) DM: but doesn't confirm the crit
(1) DM: Jex moves in front of [1d4] => [3] = (3)
(1) DM: 3 was Mason
(1) DM: takes him a double move to get therer
(1) DM: The Stag Lord can be heard shouting out orders and trying to see where you have gone
(1) DM: Jeremiah's turn
(6) Jeremiah: (( I pull Out a Potion of CLW and pour it Down Zelatas Throat ))
(6) Jeremiah: Potion of CLW [1d8+1] => [2,1] = (3)
(1) DM: Carden's turn
** (4) Carden casts bowstaff and takes a swing at Falgrim ([1d20+4] => [16,4] = (20) dmg [1d8+2] => [7,2] = (9) mist chance [1d100] => [7] = (7)) before taking a step (5') **
(1) DM: you miss due to the mist
(4) Carden: (I thought low was good?)
(1) DM: yes, he "succeeded" at a 20% miss chance, meaning that he missed
(4) Carden: (aww)
(1) DM: Beaky takes a 5' step and swings wildly into the mist...
(1) DM: first swing is at (1=S, 2=M): [1d2] => [1] = (1)
(1) DM: Claw 1 [1d20+10] => [10,10] = (20) melee, Damage [1d6+6] => [6,6] = (12) plus grab
(1) DM: [1d100] => [92] = (92)
(3) Segrid: miss (AC)
(1) DM: second swing is at [1d2] => [2] = (2)
(1) DM: (at Mason)
(1) DM: Claw 2 [1d20+10] => [8,10] = (18) melee, Damage [1d6+6] => [1,6] = (7) plus grab
(1) DM: [1d100] => [95] = (95)
(1) DM: hits and tries to grapple
(1) DM: CMB (grapple) [1d20+16] => [3,16] = (19)
(1) DM: finally, Beaky tries to bite [1d2] => [1] = (1)
(1) DM: Bite [1d20+10] => [19,10] = (29) melee, Damage [1d6+6] => [3,6] = (9)
(1) DM: [1d100] => [65] = (65)
(1) DM: Dovan's turn...
(5) Mason: (im wondering why it would attack since I havent move and was dead)
(1) DM: Z's turn
(1) DM: Is Z above 0 hp?
(6) Jeremiah: (( I've no idea ))
(1) DM: Auchs and Val move into the mist...
(1) DM: "Duh, I can't see anything. Is that you, Dovan?"
** (5) Mason prays to stay dead to not get attack no matter **
(1) DM: Start of round 7
(1) DM: Mason's turn
(2) Cairne: z is stable at -1 hp
(5) Mason: (oh wait the owl attacked dead man and made him like -13)
(1) DM: (you're dead?)
(4) Carden: (I guess since the owlbear attack a body on the ground that hadn't moved)
(3) Segrid: (he was unconscious, was healed 4 and then took 7)
(5) Mason: (and a bite0
(1) DM: no, Segrid took the bite
(3) Segrid: Yeah (I was bit)
(5) Mason: (ok then only -3)
(1) DM: (whew, not dead [yet...lol] => yet...lol)
(1) DM: Roll to stabilize
(5) Mason: [1d20+2] => [10,2] = (12)
(1) DM: 12 - 3 = 9, so did not stabilize (DC 10)
(1) DM: so now at -4
(1) DM: Segrid's turn
(3) Segrid: "Deadeye guide my hand." Segrid prays to strike true and fell the beast. [1d20+8] => [19,8] = (27) for [1d8+2] => [4,2] = (6) [1d100] => [26] = (26)
(3) Segrid: crit threat
(3) Segrid: [1d20+8] => [10,8] = (18)
(3) Segrid: [1d8+2] => [2,2] = (4)
(1) DM: AC is 19
(3) Segrid: damn
(2) Cairne: bless?
(3) Segrid: well, if beaky doesn't fall, Segrid backs up (I included Bless)
(3) Segrid: What about grapp;led
(3) Segrid: he was grappling mason
(3) Segrid: that's -4 dex right
(3) Segrid: ?
(1) DM: yeah, he's grappling Mason
(3) Segrid: so crit?
(1) DM: yes
(3) Segrid: Is it enough? :)
(1) DM: no, Beaky still has 26 hp
(3) Segrid: Otherwise Segrid will back up afet attacking
(2) Cairne: I do not like that bear.
(1) DM: Cairne's turn
(2) Cairne: Channel Energy [1d6] => [2] = (2), draw wand of magic missile.
(2) Cairne: Zel has 1 hp.
(1) DM: Falgrim swings at Carden...
(1) DM: Short sword [1d20+2] => [14,2] = (16) melee, Damage [1d6+1] => [1,1] = (2)
(1) DM: [1d100] => [6] = (6)
(1) DM: misses
(1) DM: Jex sees something pass by and swings (at Segrid)
(1) DM: Short sword [1d20+2] => [6,2] = (8) melee, Damage [1d6+1] => [6,1] = (7)
(1) DM: and misses
(1) DM: Stag Lord pulls DJ out of the grease
(1) DM: Jeremiah's turn
(6) Jeremiah: (( Going to take a 5ft step and attack ))
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1] => [6,4,1] = (11)
(1) DM: miss (AC is 13)
(6) Jeremiah: (( Done ))
(1) DM: Carden's turn
** (4) Carden takes a step back (5') and cast a spell (CWL [1d8+2] => [6,2] = (8)) **
(1) DM: Beaky, confused but enraged, turns around and sees Cragger slipping in the grease...
(1) DM: Claw 1 [1d20+10] => [17,10] = (27) melee, Damage [1d6+6] => [6,6] = (12) plus grab
(1) DM: and slashes poor ol' Cragger across the throat
(1) DM: (Stag Lord's eyes get REAL BIG!)
(1) DM: DJ cowers behind SL, afraid of the terrifying owlbear
(1) DM: Dovan moves and bumps into Falgrim...
(1) DM: "It's me, Fal, don't attack!"
(1) DM: Auchs doesn't know what to do in the confusion...
(1) DM: Val just steps forward a little
(1) DM: Start of round 8
(1) DM: Mason's turn
(5) Mason: [1d20+2-4] => [18,2,-4] = (16)
(1) DM: now you're stable
(1) DM: so still at -4
(1) DM: Segrid's turn
** (3) Segrid attacks Falgrim [1d20+10] => [8,10] = (18) for [1d8+4] => [7,4] = (11) [1d100] => [15] = (15) **
(3) Segrid: :(
(1) DM: Cairne's turn
(2) Cairne: Channel Energy [1d6] => [5] = (5)
(1) DM: Falgrim takes a 5' step and swings at Jeremiah
(1) DM: Short sword [1d20+2] => [4,2] = (6) melee, Damage [1d6+1] => [3,1] = (4)
(1) DM: and misses
(2) Cairne: sorry about healing allies but its what I got.
(1) DM: Jex swings at Segrid
(1) DM: Short sword [1d20+2] => [18,2] = (20) melee, Damage [1d6+1] => [6,1] = (7)
(1) DM: and also misses
(1) DM: The Stag Lord withdraws (but you don't see this)
(1) DM: Jeremiah's turn
(6) Jeremiah: (( 5ft step and attack ))
(6) Jeremiah: (( Actually Ignore the Step ))
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1] => [18,4,1] = (23)
(6) Jeremiah: Damage: Damage[1d8+2+1] => [8,2,1] = (11)
(1) DM: roll d100
(6) Jeremiah: [1d100] => [24] = (24)
(3) Segrid: "Smite that bastard, Jeremiah!"
(1) DM: Falgrim goes down
(1) DM: Carden's turn
(6) Jeremiah: (( BRB Bio emegency ))
** (5) Mason steps towards the others he thinks (5') and readies himself for someone to come close (ready action; attack is someone steps by him) **
(4) Carden: (oops used wrong computer as son is afk)
(3) Segrid: :)
(3) Segrid: (so Carden does that thing :)
(4) Carden: (yes)
(1) DM: Beaky heads after Dirty Jeb, and walks right into the grease...
(1) DM: Reflex [1d20+7] => [6,7] = (13)
(1) DM: does he fall down?
(1) DM: Cairne's what's the DC on your grease spell?
(2) Cairne: 14
(1) DM: Beaky falls down!
(1) DM: Dirty Jeb withdraws over the rocks to the east
(1) DM: Dovan steps up and attacks to his 1 = left, 2 = right: [1d2] => [2] = (2)
(1) DM: +1 Rapier [1d20+9] => [4,9] = (13) melee, Damage [1d6+3] => [3,3] = (6)
** (4) Carden attacks Dovan as he gets close [1d20+4] => [9,4] = (13) dmg [1d8+2] => [7,2] = (9) chance [1d100] => [26] = (26) **
(4) Carden: (AC 15)
(1) DM: both attacks miss (Dovan's AC is 19)
(1) DM: Auchs, hearing the sound of battle, moves over the rock and tries to attack Carden
(1) DM: +1 Club [1d20+11] => [1,11] = (12) melee, Damage [1d6+10] => [6,10] = (16)
(1) DM: luckily, he misses
(4) Carden: (wow)
(1) DM: "Auchs smash..."
(4) Carden: (we needed full squad here)
(1) DM: Val withdraws to the back of the room
(1) DM: Start of round 9
(1) DM: Mason's turn
** (5) Mason bleeds **
(1) DM: Segrid's turn
(3) Segrid: (no, Mason got healed with Cairne's channel)
(2) Cairne: (mason should be close to positive.
(2) Cairne: +7 in the last two rounds.
** (3) Segrid slashes at Dovan [1d20+10] => [19,10] = (29) for [1d8+4] => [3,4] = (7) [1d100] => [49] = (49) **
(3) Segrid: crit threat [1d20+10] => [15,10] = (25)
(1) DM: hit
(3) Segrid: [1d8+4] => [4,4] = (8)
(5) Mason: (missed that was at -4 then 7; so 3)
(3) Segrid: (15 damage to DOvan)
(1) DM: yup
(6) Jeremiah: (( back ))
(1) DM: Cairne's turn
(5) Mason: (am I still large?)
(3) Segrid: (yes, you are still large)
(2) Cairne: channel energy [1d6] => [1] = (1)
(2) Cairne: I'm useful!
(1) DM: Jex takes a 5' step and swings at Segrid (flanking with Dovan)
(1) DM: Short sword [1d20+2+2] => [11,2,2] = (15) melee, Damage [1d6+1] => [3,1] = (4)
(1) DM: but still misses
(1) DM: Jeremiah's turn
(6) Jeremiah: (( Attack Dovar ))
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1] => [13,4,1] = (18)
(6) Jeremiah: Damage: Damage[1d8+2+1] => [6,2,1] = (9)
(1) DM: miss
(1) DM: Carden's turn
(3) Segrid: (did you add in bless?)
(6) Jeremiah: (( Nope ))
(3) Segrid: (that was 19 then)
(1) DM: then you hit
(3) Segrid: (d100)
** (4) Carden swings at Auchs and then takes a step back ([1d20+4] => [3,4] = (7) dmg [1d8+2] => [6,2] = (8) chance [1d100] => [83] = (83)) **
(1) DM: miss (AC is 17)
(1) DM: Beaky tries to stand up: acrobatics [1d20+3] => [20,3] = (23)
(1) DM: and moves out of the grease
(1) DM: Dovan, badly wounded, heads for the front gate...
(1) DM: "Auch's smash!"
(3) Segrid: AoO?
(1) DM: no, due to the mist
(1) DM: Auchs swings his club at 1 = J, 2 = C: [1d2] => [2] = (2)
(1) DM: at Carden
(1) DM: +1 Club [1d20+11] => [4,11] = (15) melee, Damage [1d6+10] => [4,10] = (14)
(1) DM: [1d100] => [42] = (42)
(1) DM: and hits!
(1) DM: Val and DJ meet in the doorway in the back
** (4) Carden is out (-2) **
(1) DM: start of round 10
(1) DM: Mason's turn
** (5) Mason gets to this feet and swings at Jex (Have reach right?) **
(1) DM: yes
(5) Mason: [1d20+6] => [2,6] = (8)
(1) DM: miss
(1) DM: Segrid's turn
** (3) Segrid slashes at Auchs [1d20+10] => [14,10] = (24) for [1d8+4] => [7,4] = (11) [1d100] => [72] = (72) **
(1) DM: "Ouch. That hurt Auchs!"
(1) DM: Cairne's turn
(3) Segrid: "Give up Auchs!"
(2) Cairne: channel energy [1d6] => [3] = (3) (why did Andraste's sister have to decide higher education was important?)
(4) Carden: (im still up fyi)
(1) DM: Jex takes a 5' step and attacks Jeremiah
(7) Siam (enter): 20:29
(1) DM: Short sword [1d20+2+2] => [11,2,2] = (15) melee, Damage [1d6+1] => [1,1] = (2)
Attempting to assign the role of Player to (7) Siam...
(7) Siam: (*walks in*)
(1) DM: [1d100] => [18] = (18)
(1) DM: but he misses
(6) Jeremiah: (( JUst Misses me ))
(4) Carden: (curious who was the channel energy to?)
(2) Cairne: a 30' radius
(1) DM: Stealth [1d20+17] => [19,17] = (36) +2 in hills
(4) Carden: (oh didnt know; never read cleric ability)
(1) DM: Jeremiah's turn
(2) Cairne: perception [1d20+10] => [3,10] = (13)
(2) Cairne: yeah, over the last four rounds I healed everyone 11 pts.
(6) Jeremiah: (( Attack Auchs ))
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1+1] => [9,4,1,1] = (15)
(7) Andraste: (Where are we xD)
(2) Cairne: stag lord's fort
(3) Segrid: (getting our asses whooped)
(2) Cairne: I am about to have an arrow jammed up my ass.
(2) Cairne: smite him
(4) Carden: (ok adjusted; mason and I are good)
(7) Andraste: (Can I come soon :3)
(1) DM: miss against Auchs
(3) Segrid: (Put Andraste at the front gate when Dovan opens it :) ))
(6) Jeremiah: (9 End My turn ))
(1) DM: that's what I was thinking
(1) DM: Andraste, roll initiative please
(1) DM: so I can add you to the order
(7) Andraste: [1d20+3] => [11,3] = (14) Init
(1) DM: ok, it's your turn then (right after Jeremiah)
(1) DM: You hear the sounds of fighting coming from inside the fort.
(1) DM: Carden's turn
** (4) Carden tries to whack Auchs upside the back of the head [1d20+6] => [10,6] = (16) dmg [1d8+2] => [2,2] = (4) chance [1d100] => [88] = (88) **
(7) Andraste: (Oh I didnt realise jeremiah's turn just ended D:)
(7) Andraste: (Since you didn't say. Andraste's Turn xD)
(1) DM: (you can have a readied action that you can specify when the gate opens...)
(1) DM: Carden misses Auchs
(1) DM: Beaky continues to just look around the room, not seeing anyone in there anymore
(2) Cairne: dammit, zel needs to open some fiery whoop ass.
(7) Andraste: (Sure I ready a smite and a shoot on one person whom I think is evil)
(1) DM: Dovan quickly unlatches and opens the gate, trying to flee
(1) DM: and comes face-to-face with Andraste!
(1) DM: The man appears badly wounded
(1) DM: and has the look of panic in his eyes
(1) DM: (you can do a readied action now)
(7) Andraste: (So Dovan is an enemy too?)
(1) DM: yes
** (7) Andraste stares at Dovan and fires her arrows right in front of him, 2 shots [1d20+5] => [9,5] = (14) [1d20+5] => [11,5] = (16) **
(1) DM: both miss (his AC is 19)
(1) DM: Auchs swings his club at 1 = J, 2 = C, 3 = S: [1d3] => [3] = (3)
(1) DM: at Segrid
(1) DM: +1 Club [1d20+11] => [7,11] = (18) melee, Damage [1d6+10] => [4,10] = (14)
(1) DM: and misses
(1) DM: start of round 11
(1) DM: Mason's up
** (5) Mason moves up and tries to bash Auchs **
(5) Mason: [1d20+6] => [17,6] = (23)
(5) Mason: [2d6+4] => [1,5,4] = (10)
(1) DM: can't really do that
(1) DM: Jex is in the way
(5) Mason: ok Jex then
(1) DM: and the end of the wall
(5) Mason: [1d100] => [20] = (20)
(1) DM: just miss!
(1) DM: Segrid's turn
** (3) Segrid moves to flank and slashes at Auchs [1d20+12] => [18,12] = (30) for [1d8+4] => [6,4] = (10) [1d100] => [54] = (54) "Give up, Auchs, and we'll stop hurting you." **
(1) DM: Cairne's turn
(2) Cairne: wand magic missile on Jex [2d4+2] => [4,3,2] = (9)
(1) DM: Jex falls to the ground, unconscious
(2) Cairne: more effective than that stupid one point channel.
(1) DM: +1 Longsword 1 [1d20+9] => [9,9] = (18) melee, Damage [1d8+2] => [8,2] = (10), +2/+2 vs. humans
(1) DM: [1d100] => [66] = (66)
(2) Cairne: that would be mr staggy?
(1) DM: Cairne feels a sharp pain in his back!
(1) DM: 12 damage + [3d6] => [6,3,2] = (11) sneak attack
(1) DM: so 23 total
(2) Cairne: My back! my priest says I'm not supposed to get swords in it!
(4) Carden: (ouch)
(2) Cairne: can I play zel?
(7) Andraste: (Ouch)
(1) DM: Jeremiah's turn
(2) Cairne: (at -3, if that pjerk had done that three rounds ago that would have missed)
(6) Jeremiah: (( Using A Free ACtion and A point fom my Arcane pool to Enhance My longsword again and the Attacking Auchs
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1+1] => [20,4,1,1] = (26)
(6) Jeremiah: Damage: Damage[1d8+2+1] => [5,2,1] = (8)
(7) Andraste: (nice!)
(3) Segrid: (threat! woot!)
(6) Jeremiah: Crit Confirm [1d20+4+1+1] => [2,4,1,1] = (8)
(3) Segrid: ( :( )
(1) DM: "Auchs don't feel very good..."
(1) DM: Andraste's turn
(6) Jeremiah: "Then Sit down"
(7) Andraste: (jinxed it Segrid :P)
(4) Carden: (mist gone?)
** (7) Andraste moves in deeper, ignoring Dovan for now and heading for however struck down Cairne "Cairne!" she shouts as the sword buries itself across his back. **
(7) Andraste: (Who stabbed Cairne :P?)
(3) Segrid: (the mist was cast at the end of the last game, I think it'll be up for afew more rounds at least)
(7) Andraste: (wait does that mean I can't see?)
(3) Segrid: (Pretty much)
(7) Andraste: (and everyone has concealment :P?)
(1) DM: yup
(7) Andraste: (Concealment prevents sneak attacks If I recall)
(1) DM: 20% miss chance if within 5', 50% otherwise
(3) Segrid: (yep, only way we've survived this long- that owlbear would have ate us all by now otherwise)
(2) Cairne: I burn things and ignore the consquences of my actions
(2) Cairne: (Playing zel)
(3) Segrid: (I think Andraste is correct on that SA/concealment issue))
(1) DM: looking in the rules
(1) DM: I don't see anything about not being able to sneak attack
** (7) Andraste can't see anything and decides to use Detect evil to smite the most evil aura next round. **
(1) DM: just the 20% miss chance for regular concealment
(2) Cairne: Archers could kill the freaking bear.
(3) Segrid: The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
(3) Segrid: from sneak attack under rogue
(7) Andraste: (its in their sneak attack skill on Rogue)
(2) Cairne: I like this idea where I have 10 hit points.
(1) DM: ok, so no sneak attack damage then
(3) Segrid: (yay!)
(1) DM: Carden's turn
(7) Andraste: (Hold on, any evil auras I detect DM?)
(2) Cairne: Do I precive this person who stabbed me?
** (4) Carden tries once again to try and hit the meathead Auchs [1d20+6] => [8,6] = (14) **
(4) Carden: (geez)
(1) DM: You think there's someone behind you
(1) DM: Dovan flees through the front gate...
(1) DM: Auchs attacks Jeremiah
(1) DM: +1 Club [1d20+11] => [12,11] = (23) melee, Damage [1d6+10] => [5,10] = (15)
(1) DM: [1d100] => [50] = (50)
(7) Andraste: (So just one evil presence. Weird)
(6) Jeremiah: (( I'm at 5 with that ))
(1) DM: Start of round 12
(1) DM: Mason's turn
(5) Mason: (can I move to hit auch?)
(1) DM: yes
** (5) Mason swings at Auchs **
(5) Mason: [1d20+7] => [19,7] = (26)
(5) Mason: [2d6+4] => [3,4,4] = (11)
(5) Mason: [1d100] => [51] = (51)
(1) DM: Auchs slumps to the ground
(1) DM: Segrid's turn
** (3) Segrid moves to see towards the tower, putting his shield away as he goes, drawing his bow. **
(1) DM: These stairs appear to go up to a landing, and then another set of stairs goes on up to the floor of the tower.
(1) DM: Cairne's turn
(2) Cairne: "something fucking stabbed me!"
(1) DM: SL takes a 5' step towards Andraste and attacks...
(1) DM: +1 Longsword 1 [1d20+9] => [15,9] = (24) melee, Damage [1d8+2] => [1,2] = (3), +2/+2 vs. humans
(1) DM: [1d100] => [24] = (24)
(1) DM: +1 Longsword 2 [1d20+4] => [2,4] = (6) melee, Damage [1d8+2] => [1,2] = (3), +2/+2 vs. humans
(7) Andraste: (Is he evil :P?)
(1) DM: yes
(1) DM: but he hits AC 26
(1) DM: wait, do you count as human?
(7) Andraste: (She's an aasimar)
(7) Andraste: (So no)
(1) DM: ok
(1) DM: he only hit AC 24
(7) Andraste: (:D)
(7) Andraste: (that hits me)
(2) Cairne: we loves you andy
(1) DM: Jeremiah's turn
(6) Jeremiah: (( Going to take a 5ft step and attack the Stag Lord ))
(1) DM: (his AC is 20)
(6) Jeremiah: (( Actually Ignore that Just remembered I only have 5hp, Going to drink my last Potion of CLW ))
(1) DM: Andraste's turn
(6) Jeremiah: Potion of CLW [1d8+1] => [7,1] = (8)
** (7) Andraste fires off two rounds from her bow at point blank range, right for the Stag Lord, using SMITE on him beforehand [1d20+8] => [15,8] = (23) [1d20+8] => [12,8] = (20) **
(1) DM: both hit, does he get an AoO?
(3) Segrid: (fog prevented it before)
(7) Andraste: Yep
(1) DM: doesn't provoke with the fog, but then roll for miss chance 3%
(1) DM: d%
(7) Andraste: (Fogs prevents AoOs in total concealment, not partial I believe)
(7) Andraste: [1d100] => [22] = (22) [1d100] => [35] = (35)
(1) DM: (I didn't let them have an attack on Dovan, so it's OK)
(1) DM: yes, both hit!
(7) Andraste: [1d8+4] => [3,4] = (7) [1d8+4] => [6,4] = (10) Damage!
(1) DM: Carden's turn
** (4) Carden moves to the towers as well (double move) **
(4) Carden: acrobatics if need [1d20+5] => [20,5] = (25)
(1) DM: http://acollins46805.tripod.com/rpgfiles/fort_upper_floor.jpg
(1) DM: open this in your browser--it is the upper floor
(4) Carden: (gotcha)
(1) DM: The tower is Z3a
(1) DM: start of round 13
(1) DM: Mason's turn
(5) Mason: can I move through the group?
(1) DM: yes, but you can only end up back behind Cairne
(1) DM: that's the only place where there is enough space for you
(5) Mason: Ok
(1) DM: Segrid's turn
** (3) Segrid does a double move up to the tower(z3a) and looks to see if he can see Dovan, the Owlbear, the Stag Lord, or any of his other minions. **
(1) DM: you can only see outside the fort
(1) DM: make a perception check
(3) Segrid: So can I see Dovan running away?
(1) DM: Stealth [1d20+9] => [20,9] = (29)
(3) Segrid: [1d20+6+2] => [20,6,2] = (28)
(3) Segrid: ((sad Panda ))
(1) DM: You see a bit of brush sway, like someone just ran through it
(1) DM: unfortuantely, the mist is also covering those down below
(1) DM: Cairne's turn
(2) Cairne: Lucky touch on Jeremiah.
(1) DM: SL takes a 5' step and attacks Jeremiah...
(1) DM: +1 Longsword 1 [1d20+9] => [7,9] = (16) melee, Damage [1d8+2] => [4,2] = (6), +2/+2 vs. humans
(1) DM: [1d100] => [52] = (52)
(1) DM: +1 Longsword 2 [1d20+4] => [10,4] = (14) melee, Damage [1d8+2] => [3,2] = (5), +2/+2 vs. humans
(1) DM: [1d100] => [51] = (51)
(6) Jeremiah: (( Does Tiefling Count as Human?))
(7) Andraste: (Nope)
(3) Segrid: (no)
(2) Cairne: no more than asimir
(1) DM: (SL just can't catch a break...)
(1) DM: (LOL)
(1) DM: but one swing hits for 6 damage
(2) Cairne: I unfortunatly do.
(1) DM: Jeremiah's turn
(2) Cairne: can I see the stag lord?
(6) Jeremiah: (( I have a gift for him its called SpellStrike Ray of Enfeeblement ))
(1) DM: not really
(6) Jeremiah: (( Going to Use my Arcana Close Range to cast Ray of Enfeeblement as a Touch Spell and then Use Spell Strike to Delvir it ))
(7) Andraste: (he's had it good for a long time already, the fat bastard)
(6) Jeremiah: L1: Ray of Enfeeblement: Casting Time 1 Standard Range 30ft Duration 3 Rounds Saving Throw Fortitude vs DC 14 for Partial Effect: Ranged Touch Attack [1d20+4] => [13,4] = (17) Target Takes [1d6+1] => [3,1] = (4) Strength Penalty. Successful Fort Save Reduces Penalty to half.
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1+1] => [16,4,1,1] = (22)
(6) Jeremiah: Damage: Damage[1d8+2+1] => [8,2,1] = (11)
(2) Cairne: remember lucky touch
(1) DM: roll d%
(6) Jeremiah: (( Ignore the Attack roll on the Spell ))
(6) Jeremiah: [1d100] => [7] = (7)
(1) DM: your swing misses
(2) Cairne: ah
(3) Segrid: (There's his frickin break)
(1) DM: but your sword still holds the charge, right?
(6) Jeremiah: (( yep and what does the Lucky Touch do ?))
(7) Andraste: (Lets you roll twice for every d20 you roll and pick the better)
(1) DM: so it doesn't help with the d% roll
(7) Andraste: (unfortuntely, it doesnt work for miss chance since its 1d100)
(3) Segrid: (doesn't help with d100s sadly)
(6) Jeremiah: (( Ah kk ))
(1) DM: Andraste's turn
(6) Jeremiah: (( 5ft step and end my turn ))
** (7) Andraste fires off another double shot at point blank range into the Stag Lord [1d20+8] => [6,8] = (14) [1d20+8] => [3,8] = (11) **
(7) Andraste: (poo )
(1) DM: Carden's turn
** (4) Carden moves across the catwalk above the melee and tries to see the stag lord from above **
(1) DM: You can't really see him, but you can take a shot if you want against 50% miss chance.
** (4) Carden tries away [1d20+6] => [9,6] = (15) **
(1) DM: miss
(1) DM: Start of round 14 (!)
(1) DM: Mason's turn
(5) Mason: can I move between cairne and stag to attack?
(6) Jeremiah: (( Fog Disappates this Turn I believe ))
(7) Andraste: (Staggie!)
(1) DM: Yes, I'll say you can squeeze in there
** (5) Mason tries to smash the stag lord **
(5) Mason: [1d20+6] => [18,6] = (24)
(5) Mason: [2d6+6] => [3,3,6] = (12)
(1) DM: fog gone?
(2) Cairne: Our little Hammer brother has grown up and is smashing big bads, sniff...
(7) Andraste: (By the end of the turn or something?)
(4) Carden: (hehehe)
(1) DM: let's say there's no longer enough to obscure
(6) Jeremiah: (( Works for me ))
(1) DM: Segrid's turn
** (3) Segrid double times it down the stairs and around to get the owlbear from behind. **
(1) DM: Cairne's turn
(2) Cairne: Smoke that bitch like it aint no thang! Wand of magic missile on stag lord [2d4+2] => [3,1,2] = (6)
(1) DM: SL attacks Mason
(1) DM: +1 Longsword 1 [1d20+9] => [17,9] = (26) melee, Damage [1d8+2] => [6,2] = (8), +2/+2 vs. humans
(1) DM: +1 Longsword 2 [1d20+4] => [14,4] = (18) melee, Damage [1d8+2] => [2,2] = (4), +2/+2 vs. humans
(1) DM: 16 damage total
(1) DM: Jeremiah's turn
** (5) Mason is down again (-2) **
(6) Jeremiah: (( Going to Try the Same thing as Last turn ))
(6) Jeremiah: L1: Ray of Enfeeblement: Casting Time 1 Standard Range 30ft Duration 3 Rounds Saving Throw Fortitude vs DC 14 for Partial Effect: Ranged Touch Attack [1d20+4] => [3,4] = (7) Target Takes [1d6+1] => [4,1] = (5) Strength Penalty. Successful Fort Save Reduces Penalty to half.
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1+1] => [6,4,1,1] = (12)
(6) Jeremiah: Damage: Damage[1d8+2+1] => [6,2,1] = (9)
(1) DM: sword attack misses again
(6) Jeremiah: (( Can I still That Lucky Touch ?))
(1) DM: yeah, roll again
(6) Jeremiah: [1d20+4+1+1] => [14,4,1,1] = (20)
(1) DM: so you hit for 9
(1) DM: Andraste's turn
(6) Jeremiah: (( and he takes a -5 strength Penalty If he dosent make a Forst save ))
(7) Andraste: (Hmm)
(1) DM: Fortitude [1d20+8] => [14,8] = (22)
(6) Jeremiah: (9 So its only a -2 Penalty then ))
** (7) Andraste takes a step back, firing off two rounds as she does [1d20+8] => [6,8] = (14) [1d20+8] => [12,8] = (20) **
(7) Andraste: [1d8+4] => [3,4] = (7) in case one hits.
(1) DM: one hits
(1) DM: Carden's turn
** (4) Carden fires at the stag lord ([1d20+6] => [12,6] = (18) dmg [1d8+3] => [2,3] = (5)) **
(1) DM: misses
(1) DM: Beaky steps up and attacks Jeremiah from behind
(1) DM: Claw 1 [1d20+10] => [9,10] = (19) melee, Damage [1d6+6] => [1,6] = (7) plus grab
(1) DM: Claw 2 [1d20+10] => [9,10] = (19) melee, Damage [1d6+6] => [2,6] = (8) plus grab
(1) DM: Bite [1d20+10] => [9,10] = (19) melee, Damage [1d6+6] => [1,6] = (7)
(1) DM: hits AC 21 with flanking
(6) Jeremiah: (( -15hp))
(1) DM: wait, he doesn't have reach
(7) Andraste: (all 9s)
(1) DM: he only did the first claw attack
(1) DM: cause he had to move 10'
(6) Jeremiah: (( oh 0 hp then ))
(1) DM: Start of round 15
(7) Andraste: (yay)
(1) DM: Mason, roll to stabilize
(1) DM: Segrid's turn
** (3) Segrid moves and shoots beaky [1d20+6] => [8,6] = (14) for [1d8] => [1] = (1) **
(1) DM: miss
(3) Segrid: "Hey! Birdbrain!"
(1) DM: Cairn's turn
(7) Andraste: (*hopes for some channeling)
(2) Cairne: Magic missile on stag lord [1d4+1] => [2,1] = (3) Magic Missile on Beaky [1d4+1] => [2,1] = (3), then move away.
(1) DM: Stag Lord takes a 5' step, draws his bow, and takes a shot at Andraste...
(1) DM: +1 Composite Longbow 1 [1d20+10] => [19,10] = (29) ranged, Damage [1d8+6] => [8,6] = (14), +2/+2 vs. humans
(5) Mason: stablize [1d20+2-2] => [17,2,-2] = (17)
(1) DM: (stablized)
(7) Andraste: 29 hits and ouch 14 damage
(1) DM: Jeremiah's turn
(3) Segrid: (does he get AoO on SL for the bow shot?)
(1) DM: no, since he's at 0 hp
(3) Segrid: (ok)
(1) DM: well, I guess he could try, but the act would cause him to drop to -1
(2) Cairne: Does beaky?
(3) Segrid: (I think Beaky likes him)
(6) Jeremiah: (( going to attack the Stag Lord with My last 1st level Spell Using Spell Strike again ))
(1) DM: yeah, he'll take a swipe at SL
(1) DM: Claw 1 [1d20+10] => [18,10] = (28) melee, Damage [1d6+6] => [1,6] = (7) plus grab
(6) Jeremiah: L1: Corrosive Touch: Casting Time 1 Standard Range Touch Duration Instant Effect: Melee Touch Attack [1d20+4] => [3,4] = (7) Deals [3d4] => [2,2,4] = (8) Acid Damage
(6) Jeremiah: Attack: Arcane Longsword: Attack[1d20+4+1+1] => [14,4,1,1] = (20)
(6) Jeremiah: Damage: Damage[1d8+2+1] => [4,2,1] = (7)
(1) DM: AC 20 hits
(3) Segrid: (nice 15 damage)
(1) DM: so 15 damage total?
(6) Jeremiah: (9 Yep ))
(1) DM: SL is at 0 hp!
(1) DM: Andraste's turn
(6) Jeremiah: (9 And Im at -1 ))
(3) Segrid: ((me yells kill steal and shoots the SL))
(6) Jeremiah: (9 Shoot Beaky if you can ))
(3) Segrid: "Take him out, Andraste)
** (7) Andraste coughs a bit of blood out, before turning her bow to the Stag Lord anf firing it at him, putting her hands on herself and healing [1d6] => [3] = (3) LoH and shoots the Owl bear [1d20+7] => [9,7] = (16) **
(3) Segrid: (yeah, that' sthe plan)
(7) Andraste: (Er sorry I emant stag lord)
(7) Andraste: (I didnt realise he's still standing)
(7) Andraste: (May I ammend?)
(1) DM: yes
** (7) Andraste takes a step forward, healing herself and firing two shots at the Stag Lord [1d20+8] => [19,8] = (27) [1d20+8] => [14,8] = (22) **
(7) Andraste: [1d8+4] => [8,4] = (12) [1d8+4] => [1,4] = (5) if those two hit
(1) DM: Both arrows land squarely in his chest, bringing him down!
(1) DM: Carden's turn
** (4) Carden moves over the catwalk and fires at Beaky from above ([1d20+6] => [10,6] = (16) dmg [1d8+2] => [3,2] = (5)) **
(1) DM: miss
(7) Andraste: "Jeremiah, I suggest you may want to try playing dead."
(4) Carden: (yes dice havent been with me tonight)
(1) DM: Beaky steps over Jeremiah, and closes with Andraste
(1) DM: Claw 1 [1d20+10] => [2,10] = (12) melee, Damage [1d6+6] => [1,6] = (7) plus grab
(1) DM: but misses
** (7) Andraste nimbly dodges aside from the terrible attack. **
** (6) Jeremiah says nothing as he's actually dying **
(7) Andraste: (Boo :O)
(7) Andraste: (good hit though ^^)
(6) Jeremiah: (( Totally Worth it ))
(1) DM: (Do you want to just say that you manage to finish Beaky off?)
(1) DM: (I'm tired)
(2) Cairne: magic missile on Beaky [2d4+2] => [3,3,2] = (8)
(7) Andraste: (Well we can finish it off quick?)
(4) Carden: (not with my rolls)
(3) Segrid: ((heh))
(1) DM: just everyone who is still up attack it
(3) Segrid: vs. Hawkfish [1d20+6] => [14,6] = (20) for [1d8] => [6] = (6)
(7) Andraste: [1d20+5] => [9,5] = (14) [1d20+5] => [4,5] = (9) Point blank shooting [1d8+1] => [7,1] = (8) [1d8+1] => [1,1] = (2) Damage
(7) Andraste: (W'ell assume we pepper it with arrows and it falls down and dies :O?)
(4) Carden: [1d20+6] => [9,6] = (15)
(3) Segrid: (yeah, yelling at it, trying to draw it away from th eothers and shooting it.)
(1) DM: You manage to finish him off.
(1) DM: Segrid, you noticed what felt like wood boards underneath part of the rubble as you came back over the fire pit.
(1) DM: And with that we'll stop for tonight.
(2) Cairne: Heal heal heal heal (guidance) [1d20+9] => [16,9] = (25)
(2) Cairne: Is Falgrim Dead?
(3) Segrid: I've still got 2 potions for the unconscious. [1d8+1] => [2,1] = (3) and [1d8+1] => [3,1] = (4)
(6) Jeremiah: (( Should be ))
(1) DM: if <=> 50%, then he's still alive (but just barely): [1d100] => [63] = (63)
(1) DM: nope, he's done got dead
(6) Jeremiah: (( Jeremiah Will take the 3 putting him at 2hp ))
(1) DM: believe it or not there's another encounter area here at the fort
(3) Segrid: so 4 for Mason
(7) Andraste: "Cairne, do you have any healing magic left?" she says to the healers.
(1) DM: but we can do that next time on the next day, so you can rest up
(2) Cairne: [1d20+9] => [6,9] = (15)
(2) Cairne: [1d20+9] => [8,9] = (17)
(3) Segrid: The old man in the basement?
(2) Cairne: have my med kit.
(3) Segrid: Or inhuman thing?
(6) Jeremiah: Cool))
(3) Segrid: Whatever they said was under the fort
(2) Cairne: I have two wizard spells.
(7) Andraste: (Can I expend my LoHs on some people first?)
(7) Andraste: (Namely jeremiah and Mason?
(7) Andraste: (Who else is hurt?)
(6) Jeremiah: I only have Cantrips left at this point
(1) DM: I'll email what all you find on the dead guys here.
(1) DM: Apparently Dovan, Dirty Jeb and Valkeri got away
(7) Andraste: sure : )
(2) Cairne: ok
(3) Segrid: I think everyone is at least a little hurt.
(6) Jeremiah: kk

2 comments:

  1. No kidding. I think if Andraste hadn't shown up and started plugging the Stag Lord with arrows, we'd have all been a story told around the Bandit camps.... "Hey, remember when those jerks came in and attacked us in our own fort? How stupid were they?!" "Hah!"

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  2. You marry that girl! you marry her now!

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