Tuesday, March 6, 2012

I love tents something awful.

I love medieval tents, particularly ones from Asia like Mongolian gers.  These are not so much tents as they are not so much temporary structures as surprisingly comfortable mobile homes that nomadic people use to follow their herds from grazing land to grazing land.
Home Sweet Home.

Every year or so I go camping with the SCA in an event where 10,000+ people open a tourney village in the middle of nowhere using thousands of period tents to create the feel of the middle ages (with several unmistakable modern touches).

Its because I choose to live in a tent for a week of every year and would live in one longer if I could afford it that I think a lot about the details of how camp works.  This is why I commissioned a custom Pavilion tent for every player.  I figure sooner than later we are going to need to bring armies of people and look like we are in charge, that means living in comparative luxury (having a ten person tent to yourself) and having a obvious base of operations.

 Can you guess who is in charge?

This brings me to my favorite magic item ever:

Expedition Pavilion

Aura faint evocation; CL 5th
Slot none; Price 6,400 gp; Weight 10 lbs.
This ordinary-looking, windowless tent appears to cover only a 10-foot-by-10-foot area, but, inside, it measures a full 30 feet by 30 feet, with a large central area and three small “bedrooms” (separated by curtains) along the back wall. The interior can be lit on command, and can be adjusted from normal darkness as per the spell light. Occupants inside the tent cannot be seen, heard, or smelled by creatures outside.
The temperature inside the expedition pavilion is 70° F if the exterior temperature is between 0° and 100° F. For every degree the exterior temperature is below 0° or above 100°, the interior temperature decreases or increases, respectively, by 1°. The pavilion also provides protection against the elements, such as rain, dust, and sandstorms. The pavilion withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The pavilion can only be set up once per day, requiring 10 minutes to erect or dismantle. The tent cannot be dismantled while foreign objects are still inside, though if the pavilion is destroyed, any creatures and objects inside immediately spill out.
Construction Requirements

My impression of the floor plan.

Its a mobile home with Heating/AC, Lights, Pest control and hurricane resistance!  All in something you can stuff in your saddlebags!  As soon as Cairne can afford to, he's going to enchant one of these for himself. 

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